portfolio
3D Animation
This is my 3D character animation showreel using a range of available character rigs. Hand keyed in Maya. Rendered in Arnold. Featuring:
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Locomotion
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Body mechanics
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Lip sync
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Quadruped animation
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Storytelling elements
This is the Terrax: Crash Landing Cutscene. Featuring:
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Keyframe character performance animation.
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Lip sync
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Narrative design and storytelling elements.
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An animation breakdown showing my creative and technical process including:
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Animatic.
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Acting.
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Animation Blocking
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Rendered Animation.
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This is my 3D Terrax Character Rig showreel. Featuring:
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Character model sculpted in Blender 3D, retopologised in Maya and textured in Substance Painter.
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Technical Animation Character rig produced in Maya including facial rig, IK/FK limb switches, IK/FK stretchy spine, automatic pauldron rotation driven by arms, reverse foot lock and other control curves to drive motion.
This is my 3D gameplay animation showreel. Character animation loops integrated into Unreal Engine 5 with character controller system created using blueprints. Features include:
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Locomotion blendspace with 4 animations including slow walk to walk to jog and sprint.
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Double jump functionality.
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3 part combo system driven by player input.
This is my 3D animal and creature animation showreel using a range of available character rigs. Hand keyed in Maya. Rendered in Arnold. Featuring:
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Animals: Dog, horse, dinosaur, crow, butterfly, scorpion, spider and jellyfish.
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Various sequences animation cycles including walks, trots and runs/gallops.
This is my 3D games industry animation showreel produced whilst working at Eutechnyx. Featuring various motion capture and hand keyed animation for cinematics, and gameplay from the titles:
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Warhammer Storm of Vengeance (Mobile)
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Nascar the Game: Inside Line (Console)
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Ride To Hell Retribution (Console)
2D Animation - Squishy Sports
This is my 2D animation showreel featuring work from the indie game title 'Squishy Sports'. Art created in Illustrator, rigging and animation in Spine and integrated into Unity. All art and animation produced by myself with game design and programming by Chris Jeffrey. This video demonstrates:
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Character and environment art and animation
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2D rigging
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UI/UX art and design
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2D real-time VFX
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